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Unity Basics Bootcamp
By Pavithra T
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Course Description
By the end of this bootcamp, students will be able to confidently navigate Unity, write basic scripts in C#, and build their own interactive game project with menus, UI, and gameplay logic.
What You’ll Learn
Week 1: Unity Interface & Programming Basics
Day 1: Unity Setup & Project Creation
- Installing Unity Hub & Unity Editor
- Creating a 2D Project
- Understanding the Unity Interface:
- Hierarchy, Inspector, Project, Scene, Game View
- Organizing project folders (Sprites, Scripts, Scenes)
Day 2: Game Objects & Components
- What is a GameObject?
- Comon components: Sprite Renderer, Rigidbody2D, Collider2D, Transform
- Creating background, ground, and platforms
- Importing and setting up sprites
Day 3: Introduction to C# Scripting
- Creating and attaching scripts
- Variables, Methods, and Unity lifecycle functions (Start(), Update())
- Controlling GameObjects via script
Day 4: Player Controls
- Basic player movement using Rigidbody2D
- Jump mechanics and physics settings
- Handling user input (Input.GetKey(), Input.GetAxis())
Day 5: Game Mechanics – Obstacles & Collisions
- Setting up hazards or obstacles
- Using BoxCollider2D and CircleCollider2D
- Collision detection using OnCollisionEnter2D() and OnTriggerEnter2D()
- Adding visual feedback (e.g., player death, respawn)
Week 2: Gameplay Systems, UI, and Game Project
Day 6: Scoring & Power-Ups
- Creating collectible objects (coins, stars, etc.)
- Incrementing score with UI updates
- Using TextMeshPro for UI text
- Power-up logic: speed boost, jump boost (simple coding logic)
Day 7: Game UI & Menus
- Creating menus: Start, Pause, Game Over
- Using Canvas, Buttons, and Panels
- Navigating between scenes using SceneManager
- UI Events using Unity Events system
Day 8: Game Polish & Audio
- Adding background music and sound effects (jump, pickup, hit)
- Creating transition animations
- Basic post-processing for visual polish
- Adding particle effects
Day 9: Game Assembly & Optimization
- Refactoring scripts
- Prefabs for repeatable objects
- Cleaning up the scene hierarchy
- Creating a GameManager script
Day 10: Final Game Build & Presentation
- Building and exporting the game (PC/Android)
- Testing the game
- Student project presentation
- Q&A and certificate distribution
Final Project:
“Coin Dash” – A 2D endless runner-style game where the player collects coins, dodges obstacles, and earns high scores with increasing difficulty.
Instructor
Pavithra T
0 Students
4 Courses
₹ Price
₹6,000.00₹1,499.00
Delivery type
In-person class
Capacity
Unlimited
Level
All levels
Duration
2 Weeks
Lessons
10